This is a project I started working on during the holiday break. I just finished my third Java class and I wanted to make something using some of the concepts I’d learned about (namely graphs and graph algorithms). I chose JavaFX for this project, because I wanted to go with something standard, since this is intended to be a very simple game that does not require a more advanced game library. […]
July 1, 2016
After having completed my second Java course at my university, I decided to take the summer off and get started on a game project that I’ve been thinking about for a long time: A 2D isometric engine. I finally felt like I was at the competency level necessary to begin working on it.
I’ve always found isometric projection to be […]
This was my first stab at a “real” game with graphics. After reading Beginning C++ Through Game Programming by Michael Dawson, I began reading Programming 2D Games by Charles Kelly. The game is written in C++ and uses the DirectX API for rendering graphics, handling audio, Xbox 360 controller support, physics, etc. […]